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{{CorpRP Nation Infobox|image1 = Nightling-0.jpg|full_name = Nightlands|capital = Nightlands|official_languages = English|government = Autocracy|head_of_state = Overseer Suzerain|formation = 3000|demonym = Nightlander|ethnic_groups = Nightling (66.67%)


The Nightlands is a harsh authoritarian state ruled by Nightlings. The stability and function of the state is fueled by extreme torture and fear. Slaves make up the vast majority of the population, with most slaves coming from the Nightlings' efficient human breeding farms, where children will spend most of their lives labouring until adulthood where they can either be conscripted into the Thralls or remain as labouring slaves.
Human (33.33%)|population=200,000}}The Nightlands, also officially known as the “Northwestern Mountain Republic” is an industrializing nation inhabited primarily by nightlings, which are a people of humans genetically modified for war that rebelled against their corporate masters who are all now dead, enslaved, or transformed into nightlings.


The Nightland's economy is planned. They distribute food that they get from their underground farms to the populace. Whoever the state considers to be useful will be greatly rewarded and encouraged for their work, though this does not excuse them from being punished and tortured for weeks if they ever disobey or repeat a mistake.
Previously, the Nightlands was largely decentralized, with countless warlords and bosses squabbling to compete for territories and recruits. The strongest warlords being the Overseers, a council of especially powerful autocrats who gained their power through their contributions in the rebellion against their creators and former enslavers Chromotech. In recent times however, Overseer Suzerain’s rise to power above all the other Overseers had him forcefully reorganize the entire country, maintaining order with the collaboration of Overseer Subjugator. Despite extremely violent unrest bringing the nation into the brink of civil war, Suzerain was able to keep the country together through sheer brutality as well as careful maneuvers to placate and persuade the warlords and bosses of the opposition.


[[File:Nightling_Human_Slave.png|thumb|220px|Human slave about to be sent to the Hell's Gate Machine for the 24th time]] 
Under Suzerain’s new revolutionary economy, most regions still enjoy relative autonomy, with leadership and local governance of factories and districts still being decided by whichever strongman gathers enough power to lead the territory. Whoever the boss in office may be at the time, as long as they follow orders from the Suzerain Government, they are free to do as they wish.


== History ==
Although the organization of land remains traditional, the nation has since skyrocketed in development as Suzerain makes deals with foreign governments, and spearheads economic projects. There are however a fair variety of emerging factions within the country in response to the rapid changes nightling society faces, with members working and organizing together to an extent never witnessed before in the region. Each with their own vision for the Nightlands’ future.
{{CorpRP Nation Infobox|image1 = Nightling-0.jpg|full_name = Nightlands|capital = Nightstone|official_languages = English|government = Overseer's Council|head_of_state = The Overseers|formation = 3000|demonym = Nightling|ethnic_groups = Nightling (1%)


Terran (99%)}}
== Factions ==


=== Origin ===
=== Centre Loyalists / Established Order ===
The Nightlings are not humans, or aliens. They are actually superhumans created by Chromotech, a genetic modification research and technology corporation.


Before the Nightlings, Chromotech has been obsessed with finding a way to create a truly effective superhuman. Even going as far as to secretly make illegal deals and fall into kidnapping just to find the test subjects that they lack.
==== National Liberal Party of the Northwestern Mountain Republic ====
Also known as the Suzerain Government. Maintaining power through their monopoly on the professional military of the state, Overseer Subjugator’s nationwide surveillance system and loyal enforcers, and Overseer Suzerain’s Pale Knights and careful manipulation of the different factions of the Republic. They take upon themselves the responsibility of bringing the Nightlands to the level of all the other nations of Doggerland.


The corporation was eventually caught comiting their crimes. The company and every base it owned was abandoned or taken down, except for one secret underground base hidden in the mountains on Doggerland.
The National Liberals welcome every helping hand, including human and alien ones, with their one and sole priority being the prosperity of the nation state. While not strongly aligned towards any particular ideology, they may wear a mask of whatever philosophy their international partners believe in.


Eventually they invent Nightwater, a fluid that greatly improves the durability of a material. Unfortunately, the harder something is, the less effect Nightwater has on the material.
===== Ideal Government =====
They seek to maintain the status quo governance of an internationalist aligned head of state with absolute power, backed by both the military and police, in order to pave the way for internationalist reforms to open the country up to foreign technology and investments.


Nightwater has been shown not to only increase durability, but also improve the muscle power and senses of living beings by several times. The remaining base of Chromotech realizing this, had finally realized they achieved their goal.
===== Interest Groups =====
Major support from the Army.


They invented a machine whose purpose is to strategically insert Nightwater into a human's body in such a way that every part of the person converts at the same time to avoid darkbites. Since the human body is incompatible and rejects Nightwater infected flesh.  
Minor support from the Academia, Urban Warlords.


The machines, now called Ebon Assimilator, have proven to be capable of converting human beings into Nightlings.
Should the religious institutions of human religions find themselves entrenched in the Nightlands, they will act as major support for the National Liberals


The Nightlings were the perfect superhuman. Their flesh was as hard as steel, and they could carry weights ten times heavier.
===== Associates =====
Overseer Suzerain and his supporters, leading the nation.


Chromotech, believing they could improve their superhumans even further, added modifications to the Ebon Assimilator's design to induce Psychopathy and a sense of extreme loyalty and nationalism to the person or country that they serve.
Overseer Subjugator and his supporters. He seeks to control his people and make them more human.


=== Rebellion ===
Overseer Benevolence and his supporters. Highly interested and sympathetic to the Pontifical States.


Because of Chromotech's illegality, it was difficult for them to release their inventions to the world without resulting in their destruction. The Nightlings were no longer able to tolerate all the experiments. The Nightling's stagnancy and superiority made them easily manipulated when an individual Nightling rose up and claimed that the Superior race (Nightlings) should be the rulers of the world. Their belief is that once the entire universe is united as one nation, they would be able to create a perfect utopia where the Nightlings will live as custodians, enslaving themselves to create an impeccable perfect galaxy for all the other races to live for generations forever.
Pale Knights - an organization of elite warriors, led by Suzerain


This gave the Nightlings a goal, and a reason to be united. The individual Nightling, known today as Overseer One, demanded Chromotech's leadership be handed to the Nightlings.
Sentinels - police force of the Nightlands, organized by Subjugator.


Chromotech rejected their idea, resulting in an extreme Nightling rebellion. The Nightlings were easily able to take control of the lowest floors of the mountain base. The Nightlings populations easily swarmed and overpowered. The Nightlings' superhuman abilities gave them a great advantage against Chromotech, who was unable to call for outside help and intervention due to being an illegal company.
=== Left Opposition / Emerging Orders ===


The base was overpowered, and Chromotech no longer exists. Nightlings now rule the base and can do whatever they want to do with the hundreds of employees they have captured.
==== The Syndicate ====
A union between the nationalist-religious aspects of nightling society, the intellectuals of the academic districts and of the Science Fortress, as well as the industrial workers employed by The Fortress Guild’s warlords and bosses. Being the thinkers of society, or systematically oppressed in the national economy, brings them all together with a shared interest in solidarity. All of them seeking an ideal world better than the last, they call upon the liberation of oppressed peoples of the nightlands, as well as an emphasis on the suppression of the nightlings' inclination to war and brutality, urging self-control and discipline as an important aspect of nightling society.


=== Aftermath ===
Tightly organized to protect one another, the Syndicate is the most robust and well organized opposition faction within the nation. As the country further industrializes, the academic system expands, and the people become more deeply involved in the national economy, the Syndicate furthers its position as the center of philosophy and political(ly correct) debate, charities and independent social services, and as the combined front against the exploits of both the Fortress Guild and Suzerain Government.


The Nightlings did not want to convert all the humans into Nightlings immediately, and instead threw them to the breeding farms or mines to spend their entire lives serving the Nightlings until the time they are worthy to become Custodians, and transform into a Nightling.
===== Ideal Government =====
They call for a democratically organized society, where regional communities may autonomously govern themselves while sending their elected representatives to attend in a nationwide council for cooperative decision making and resource organization. Although it is similar to the old pre-industrial nightling system, they believe that this time, a strong, educated conscience, and brutal ruthlessness to destroy reactionary elements, will prevent the rise of new warlords and the centralization of power under single names. Believing that power will be held among all nightlings collectively.


The Nightlings formed a government, and quickly developed their nation. They used Nightwater to strengthen their structures and underground. The Nightlings that fought in the rebellion was recruited into the White Knights, a military force focusing on Nightling troops.
===== Interest Groups =====
Major support from Academia, Calignist Clergy, Urban Workers.


The rebelliousness of the slaves inspired Hands, a Nightling, to invent multiple devices using scavenged Chromotech Technology. He was able to produce several extreme torture machines that may seem inhumane, and is actually inhumane, but the Nightlings don't care and use it anyways to enforce the loyalty of both Nightlings and non-nightlings. Ever since Hand's inventions was put into use, the lives of both Nightlings and Slaves have become hellish. But his inventions had still proven useful, and had efficiently silenced most rebellions. The Nightling's delusional nationalism had made it almost impossible for them to even think of betraying the government, making these devices even more effective on them.
Minor support from Rural Workers.


== Government ==
===== Associates =====
The Nightling government does not have an official ideology. For most actions that they take, the Overseers simply have a discussion and debate what is the best thing to do.
Dames - Democratically organized militia.


Each member is named after a number. Abandoning their past as human beings and devoting all they are and all they have for their nation.
Overseer Eruditus and his supporters. Seeking revenge against Suzerain.
[[File:NightlingHalfOverseer.PNG|thumb|220px|Nightling Overseer]]
Overseer One deals with Organization and Management.


Overseer Two manages development and construction.
Calignist Temple - Clergy of an esoteric religion obsessed with self control and self sacrifice.


Overseer Three manages the slaves and human breeding farms.
Science Fortress - A self-managing underground fortress focused on education and technological development. Officially owned by Eruditus.


Overseer Four deals with security and corruption.
==== The Fortress Guild ====
Previously mere warlords and bosses who managed to take rule of industrial centers, they quickly realized that their new territories offered great material opportunities through its connection to the national economy that was never seen before in rural regions. Allied together for trade, monopolization, crushing rebellious workers and competition, and to expand, maintain, and defend profits by any means necessary.


Overseer Five manages the Assimilation Temples and Nightwater farms.
Not necessarily popular, they are however plenty with members, most of which are employees, mercenaries, and debt slaves of industrialists. Their united pool of wealth offers no shortage of recruited thugs for themselves, and bribery to the Suzerain government.


Overseer Six manages the military and military industry.
Masters of the mines, military industry, consumer goods, and generally the vast majority of the national economy. Suzerain has no choice but to constantly concede privileges, concessions, and promise their protection, as they exponentially grow in power and relevance to the Nightlands’ prosperity.


Overseer Seven manages technological progress and research.
===== Ideal Government =====
Not ideologically committed to a specific governance, they only seek unrestricted freedom to attain their opportunities and expand their industries, and in the Nightlands, they believe the best way they could achieve this is through an oligarchic government made up of the wealthiest warlords, with a strongman leading among them to enforce consensus. They seek to completely eliminate all obstacles to personal profit. Naturally, this means the complete dismantlement of all economic regulations and the privatization of most public sectors, while still using the state as a tool to organize their economic (and violent) warfare against both the workers and feudalists.


They place high importance in stability and will prioritize on having a predictable and planned development of the Nightlands.
===== Interest Groups =====
Major support from the Urban Warlords.


Each Overseer keeps one another in their place. They all hold a common goal of developing and strengthening their nation due to their Nightling psychology, and will work as equals for this reason.
Minor support from Bosses.


== Nightling Race and Society ==
===== Associates =====
Nightlings are created using the Ebon Assimilator. Which is a machine that will replace all their blood, and infect as much cells as possible in the shortest time they can with Nightwater. Any mistake in converting a living being into a Nightling will result into darkbites, where the flesh will die as ordinary blood cannot bring nutrients to infected cells, or the infected blood refuses to consider ordinary cells as a part of the body.
No significant associates.


The Nightlings are weak against light or electromagnetic radiation. Thought it does not actually harm them, and only halt their cell replication. Though it is still dangerous enough that Nightlings cover themselves in Nightwater infected armor or clothing to shield them from electromagnetic radiation.
=== Right Opposition / Reactionary Orders ===


The Nightlings are incapable of sexual reproduction, so they rely on massive inhumane human breeding farms to grow their population.
==== The Freedom Front ====
A coalition between gang bosses, local governors, smaller warlords, and the rural workers who are largely isolated from the national economy. Common people who do not benefit from charity and solidarity, or those who already have power and wealth but are undermined by authority. They all share the same interest in the expansion of their personal opportunities. They desire the empowerment of the individual, as well as the abolishment of the privileges and concessions provided to the bigger rural warlords and industrialists in order to open competition for themselves, or if they are a rural worker, freedom from feudal servitude. But most of all, they are all united in xenophobia against the human outside. They are collective in their desire for a return to the Nightlands’ former isolated state. Their hatred of humanity rooted in the Nightlands’ foreign technological exchange that empowers the already unfairly powerful, or for rural workers, destroys their familiar subsistence lifestyle and relative autonomy in place of relentless flesh rending industrialist exploitation that dwarfs what any feudal warlord is capable of.


The Nightlings have learned to utilize their Nightwater saliva in their technology. They have the ability to corrupt rocks and metal of all sorts and transform it into Night versions of it. And since those materials have long longevity and does not rely on cell reproduction to exist they are able to survive exposure to electromagnetic radiation.
While the least organized and most divided of the factions, they are certainly not a threat to be ignored, for they wear the nightling spirit without shame, being the leaders of brutality, cruel militarism, and frenzied patriotism, they wield the strength of the nightling heart to its full potential.


The Nightlings have eyes, but since seeing requires having light reflect on your eyes, they can't really use it for long durations. Some Nightlings use special seeing visors that brings information directly into their brains.
===== Ideal Government =====
They believe in a powerful head of state with the absolute power to enforce consensus nationwide.. Seeking a return to the system of the good old days, but without the feudal warlords, means a return of the old anarchic, might make right order. However, this time it will all be centralized under a single Overseer who would guarantee their safety, freedom, and exaltation. Human slavery will be abolished in place of a complete focus on their assimilation into nightlings.


Nightlings have an extremely deep emotional connection to their nation, perhaps put in place due to the Corporation's desire to keep their superhumans loyal to whatever state they would be sold to. But this emotional connection was easily corrupted, transforming into an obsession where they are willing to do whatever it takes to bring their nation to the greatest heights they could reach. It seems they were not intended to be rulers or think rationally. All of them are almost psychopathic, the only remaining fragments of their empathy and sympathy is reserved to those who are able to contribute to the state that they are serving.
===== Interest Groups =====
Major support from Bosses, Emerging Warlords, Rural Workers.


== Military ==
Minor support from Urban Workers, Calignist Clergy.
The Nightling vehicles and armor is made out of Darkwater corrupted stone, and sometimes metal.


Most of the Nightlings in the military prefer to be the military leadership, and avoid being on the front lines. Nightlings that are in the military force are part of the White Knights, a Nightling only elite force using the latest technology and weaponry.
===== Associates =====
Overseer Progressor and his supporters. Seeking global domination and nightling supremacy.


Slaves unfortunate enough to be conscripted into the Enforcers will be the internal guards, keeping the slaves disciplined and well tortured, while those recruited as Thralls will be part of the military, being given scraps for protection and medieval weapons as the proper cannon fodder that they are.
Old Calignists - an offshoot of Calignism that believe hedonism is the path to self control.


== Torture ==
==== The Great Assembly ====
The Nightlings have something they're really good at: torture and technology related to such, mostly invented by Overseer One. Their torture tactics and devices are capable of permanent psychological damage and disability, but some are easily healed so the victim may be sent to work as soon as possible. The most well known Nightling tortures are:
Slavers, landowners, and warlords. Once the dominators and masters of old nightling society, now merely an afterthought. As they pocket the majority of their already relatively little produce that they extort from the rural workers, they hardly contribute to the national economy, and thus they are relentlessly targeted by Overseer Suzerain in order to make space for industrialists, all while kept quiet and divided with just enough bribes and privileges to just fold and take the hits. But as the old system withers, and nightling society reaches a point of no return, desperation takes hold. An alliance between all the proponents of old might, with all of their levies, banners, and slave soldiers ready to muster in a single horn’s blow, more than enough to keep the Industrialists and Suzerain at bay.


=== Hell's Gate ===
Their days may be over, but that won’t stop them from seeking the return of the old system. The new industrial economy might seek their destruction, but they have decades worth of experience killing each other to prove they are not so easily undermined.
The hells gate (also known as Hell Machine) is a machine that has the appearance of a large standing casket with uncountable amounts of needles emerging from its walls. The victim will enter the casket and have the machine connect into their nerves, spine, and brain. Every part their body will have its pain receptors activated to its maximum. The machine itself is focused on keeping the person alive and slowing their sense of time. Those who rebel are sent to the Hell Gates where they will suffer unimaginable pain for several days.


=== Dawn's Devourer ===
===== Ideal Government =====
This Dawn's Devourer is used before an execution and only works when the victim is a Nightling. The victim will have a spike that pierces through their spine. The spike is connected to a machine that forcefully keeps the Nightling's organs, mind, and senses running. The torture is done outdoors in the surface, easily seen by the slave populations. The victim will be held in the air by this spike and have their exposure to electromagnetic radiation or sunlight shut down their cell reproduction. Their bodies will start to slowly break down as microorganisms decompose their dying flesh. Even as only their brain remains, the spike makes sure that they live through all of it. Eventually, when nothing else is left except for the long living cells, the machine will be disabled and the Nightling is left to perish.
(WIP) feudalism stuff


=== Vexator ===
===== Interest Groups =====
A device is implanted into the victim's brain. The device when activated does nothing but cause extreme unimaginable discomfort. No matter what the person does or do, the feeling refuses to disappear unless made to by an Overseer. This is usually implanted on slaves after birth. When slaves become rebellious or decide to form protests, an Overseer may activate the implants and have the slaves drop down to the ground writhing. Enforcers will then retrieve the rebels and bring them to the Hell Gates for punishment.
Major support from Warlords
[[Category:Active]]
 
[[Category:Faction]]
Minor support from army, rural workers
 
===== Associates =====
Overseer Reticence and his supporters. Seeking to revive the old nightling order and reestablish human slavery.
 
== Overseers ==
Descriptions of their appearances are WIP and will be added in the future.
 
=== Overseer 1: Founder ===
“We’ve achieved it. Utopia. What else is there to do but to lay back, and enjoy the view?”
 
A dead nightling, but the hero of the Nightlands. The greatest contributor to Chromotech’s defeat, former leader of the Overseers. Unfortunately assassinated by Overseer Suzerain to allow his rise in power.
 
His speeches have inspired many nightlings, even being treated as a preacher of some sorts, unintentionally leading a religion of utopianism and servitude towards humanity to build good morals.
 
Though he is seen as the greatest nightling by the public, in reality after the Overseers’ victory against Chromotech, he has barely done anything productive, living in hedonism and doing whatever he wishes for entertainment, which partially contributed to his assassination.
 
=== Overseer 2: Benevolence ===
“We know nothing but violence and depravity. I want to believe nightlings can do better. I want to believe I could do better.”
 
Nightlings say, if you couldn’t see his face, you’d think he’s human. They say he thinks like a human, he talks like a human. How do nightlings know what human speech sounds like when they’ve banned their slaves from talking? They don’t, they just ostracize the Overseer. Nightlings do not see Benevolence as one of them, nor does Benevolence see himself as a nightling. Despite this, the Overseer serves the Nightlands out of obligation. And his followers serve him because of his past achievements.
 
The calmest, and most peaceful of the overseers, his territories find tranquility and harmony. Among his workers and subordinates, he emphasizes the importance of alien concepts such as workplace safety, healthy lifestyles, honor, and virtue. His humanistic ideology seemingly makes him the only compassionate Overseer in the Nightlands.
 
While he claims to hold deep respect and care for humanity, he seems to be neutral to human slavery. In fact, he seems to be neutral towards everything. Even when he showers his followers with gifts and charities, he does so with empty eyes that could not care any less for anything. He merely does his best to make the Nightlands a better place, while collaborating with Suzerain’s military dictatorship to defend his properties from all the opposition factions.
 
Being formerly christian, and luckily retaining much of his memories before he was assimilated into a nightling, religion keeps a profound place in his heart, he isn’t sure if its because he is faithful, or because it reminds him of his old, virtuous, human self. He worries that every day, he loses more and more of his human self. Religion is one of the few things he genuinely cares about and isn’t neutral for. Should the conditions in the nightlands worsen, and he be forced to side with either his God, or the nightling people, it may permanently change him, bringing further uncertainty to the future.
 
=== Overseer 3: Reticence (WIP) ===
He likes Feudalism and slavery.
 
=== Overseer 4: Subjugator ===
[“We fear the world, for we know the world is afraid of us. We are monsters, and there is no pride in it. Humanity will seek our destruction, and they are righteous to do so. We must be ready. Strike first if need be.”]
 
A self-hating “race traitor” as some would describe him. But in his own perspective, he sees himself as the only sober nightling in all the realm. Meticulous and methodical, he watches and listens from every device, every camera, every helmet. It would not fault one to assume that Subjugator knows every rumor and event that unfolds in the country, for he is the unstirring observer of all the Nightlands. His overbearing obsession, a product of his bottomless hatred and distrust of his own skin and kin.
 
For those who do not know any better, he is a bodiless ghost possessing dozens of hulking exoskeletons scattered among the nightlands. But for the very few he trusts to witness his true form, the sight of a malnourished nightling, barely even capable of standing, more skin and bones than a supersoldier, will burn itself in their minds. For Overseer Subjugator hates and distrusts his own flesh so much, that he eats and breathes as a human, choosing to rather starve and suffocate than become one of the monsters he fears and hates.
 
To control the beasts that are his people, that is his only desire. He has watched his own people indulge in endless cutthroat and infighting even as they faced their creators who threatened to enslave and destroy them. He will never let his own people make the same mistake ever again. In fact, he will never let his own people make any mistakes. Should nightlings prove ungovernable, and the Nightlands reach intolerable levels of chaos, he does not reject the possibility of subjugating his people under a human nation.
 
=== Overseer 5: Progressor (WIP) ===
He likes racism and genetic modifications.
 
=== Overseer 6: Suzerain ===
“What is there to fear of the outside world? It is bountiful in technology, resources, and slaves. We can build a better home. A better country for all of us. Yes, all of us. Be you a nightling, human, or one day, maybe even tauran. We just need to be braver, so that one day, we too can become the oppressors.”
 
A pragmatic autocrat. Suzerain is the Grandmaster of the Pale Knights, and the ruling autocrat of the Nightlands. To him, power and wealth means everything. Unbound by instinctive distrust and superstition, he is willing to lend an open hand to anyone and anything should they be useful to the realm. Humans, nightlings, tauran, it matters not to him, as long as they can do their part.
 
As a result of his unconscious submission to the original purpose his kind was created, his loyalty lies not to his people, but to his nation. Nightling or human, they are both the same in his eyes. Should any sentient dare threaten his home, he will not hesitate to hack them down. For he has only one mission, to bring glory and prosperity to his home and country, as any “good” nightling desires.
 
=== Overseer 7: Eruditus ===
“Mmm… communism… mmm… democracy… mmm… liberty. I like the sound of that. Why can’t we have that? Every nightling deserves to have that. We don’t need lordships of lords to lord over us, we have ourselves, our friends, and our slaves (who we will free in the future) to accompany us!”
 
A loose cannon, mad, yet sane. Broken, yet stable. Somehow, he is of one mind, but a childish one. He is an example of a terrible rebirth, assimilated without even a shard of his memories and instincts, a rare but horrible occurrence, taken and raised by Overseer <1>, he was taught how to breathe, how to count, how to read, so on and so forth, till he was learning how to execute slaves and manage domains. But he never grew up, he was still a child’s mind in the body of a ravenous monstrosity.
 
One would assume he is incompetent, but not quite, for he is the grand inventor of the Nightlands. His alien thoughts and incomprehensible impulses has made him one of the greatest minds of technological development in the Nightlands. Although he blows himself up as often as he blows innocent bystanders up (he does it on purpose sometimes), one would not be wrong to credit most of the pre-industrial advances of the nightlands to his brilliant yet chaotic mind.
 
Since his de-facto father Overseer <1>’s unjustified execution however, a darkness has been brewing in his heart. Although he only sided with The Syndicate in order to avenge <1>, he is still a well appreciated ally, but if he sees The Syndicate the same way is uncertain. His only interest is vengeance, and should his own comrades become obstacles to his goal, he may become more unpredictable than he already is.
[[Category:Alive]]
[[Category:Governments]]
[[Category:National Government]]

Latest revision as of 18:47, 2 December 2024

The Nightlands, also officially known as the “Northwestern Mountain Republic” is an industrializing nation inhabited primarily by nightlings, which are a people of humans genetically modified for war that rebelled against their corporate masters who are all now dead, enslaved, or transformed into nightlings.

Previously, the Nightlands was largely decentralized, with countless warlords and bosses squabbling to compete for territories and recruits. The strongest warlords being the Overseers, a council of especially powerful autocrats who gained their power through their contributions in the rebellion against their creators and former enslavers Chromotech. In recent times however, Overseer Suzerain’s rise to power above all the other Overseers had him forcefully reorganize the entire country, maintaining order with the collaboration of Overseer Subjugator. Despite extremely violent unrest bringing the nation into the brink of civil war, Suzerain was able to keep the country together through sheer brutality as well as careful maneuvers to placate and persuade the warlords and bosses of the opposition.

Under Suzerain’s new revolutionary economy, most regions still enjoy relative autonomy, with leadership and local governance of factories and districts still being decided by whichever strongman gathers enough power to lead the territory. Whoever the boss in office may be at the time, as long as they follow orders from the Suzerain Government, they are free to do as they wish.

Although the organization of land remains traditional, the nation has since skyrocketed in development as Suzerain makes deals with foreign governments, and spearheads economic projects. There are however a fair variety of emerging factions within the country in response to the rapid changes nightling society faces, with members working and organizing together to an extent never witnessed before in the region. Each with their own vision for the Nightlands’ future.

Factions

Centre Loyalists / Established Order

National Liberal Party of the Northwestern Mountain Republic

Also known as the Suzerain Government. Maintaining power through their monopoly on the professional military of the state, Overseer Subjugator’s nationwide surveillance system and loyal enforcers, and Overseer Suzerain’s Pale Knights and careful manipulation of the different factions of the Republic. They take upon themselves the responsibility of bringing the Nightlands to the level of all the other nations of Doggerland.

The National Liberals welcome every helping hand, including human and alien ones, with their one and sole priority being the prosperity of the nation state. While not strongly aligned towards any particular ideology, they may wear a mask of whatever philosophy their international partners believe in.

Ideal Government

They seek to maintain the status quo governance of an internationalist aligned head of state with absolute power, backed by both the military and police, in order to pave the way for internationalist reforms to open the country up to foreign technology and investments.

Interest Groups

Major support from the Army.

Minor support from the Academia, Urban Warlords.

Should the religious institutions of human religions find themselves entrenched in the Nightlands, they will act as major support for the National Liberals

Associates

Overseer Suzerain and his supporters, leading the nation.

Overseer Subjugator and his supporters. He seeks to control his people and make them more human.

Overseer Benevolence and his supporters. Highly interested and sympathetic to the Pontifical States.

Pale Knights - an organization of elite warriors, led by Suzerain

Sentinels - police force of the Nightlands, organized by Subjugator.

Left Opposition / Emerging Orders

The Syndicate

A union between the nationalist-religious aspects of nightling society, the intellectuals of the academic districts and of the Science Fortress, as well as the industrial workers employed by The Fortress Guild’s warlords and bosses. Being the thinkers of society, or systematically oppressed in the national economy, brings them all together with a shared interest in solidarity. All of them seeking an ideal world better than the last, they call upon the liberation of oppressed peoples of the nightlands, as well as an emphasis on the suppression of the nightlings' inclination to war and brutality, urging self-control and discipline as an important aspect of nightling society.

Tightly organized to protect one another, the Syndicate is the most robust and well organized opposition faction within the nation. As the country further industrializes, the academic system expands, and the people become more deeply involved in the national economy, the Syndicate furthers its position as the center of philosophy and political(ly correct) debate, charities and independent social services, and as the combined front against the exploits of both the Fortress Guild and Suzerain Government.

Ideal Government

They call for a democratically organized society, where regional communities may autonomously govern themselves while sending their elected representatives to attend in a nationwide council for cooperative decision making and resource organization. Although it is similar to the old pre-industrial nightling system, they believe that this time, a strong, educated conscience, and brutal ruthlessness to destroy reactionary elements, will prevent the rise of new warlords and the centralization of power under single names. Believing that power will be held among all nightlings collectively.

Interest Groups

Major support from Academia, Calignist Clergy, Urban Workers.

Minor support from Rural Workers.

Associates

Dames - Democratically organized militia.

Overseer Eruditus and his supporters. Seeking revenge against Suzerain.

Calignist Temple - Clergy of an esoteric religion obsessed with self control and self sacrifice.

Science Fortress - A self-managing underground fortress focused on education and technological development. Officially owned by Eruditus.

The Fortress Guild

Previously mere warlords and bosses who managed to take rule of industrial centers, they quickly realized that their new territories offered great material opportunities through its connection to the national economy that was never seen before in rural regions. Allied together for trade, monopolization, crushing rebellious workers and competition, and to expand, maintain, and defend profits by any means necessary.

Not necessarily popular, they are however plenty with members, most of which are employees, mercenaries, and debt slaves of industrialists. Their united pool of wealth offers no shortage of recruited thugs for themselves, and bribery to the Suzerain government.

Masters of the mines, military industry, consumer goods, and generally the vast majority of the national economy. Suzerain has no choice but to constantly concede privileges, concessions, and promise their protection, as they exponentially grow in power and relevance to the Nightlands’ prosperity.

Ideal Government

Not ideologically committed to a specific governance, they only seek unrestricted freedom to attain their opportunities and expand their industries, and in the Nightlands, they believe the best way they could achieve this is through an oligarchic government made up of the wealthiest warlords, with a strongman leading among them to enforce consensus. They seek to completely eliminate all obstacles to personal profit. Naturally, this means the complete dismantlement of all economic regulations and the privatization of most public sectors, while still using the state as a tool to organize their economic (and violent) warfare against both the workers and feudalists.

Interest Groups

Major support from the Urban Warlords.

Minor support from Bosses.

Associates

No significant associates.

Right Opposition / Reactionary Orders

The Freedom Front

A coalition between gang bosses, local governors, smaller warlords, and the rural workers who are largely isolated from the national economy. Common people who do not benefit from charity and solidarity, or those who already have power and wealth but are undermined by authority. They all share the same interest in the expansion of their personal opportunities. They desire the empowerment of the individual, as well as the abolishment of the privileges and concessions provided to the bigger rural warlords and industrialists in order to open competition for themselves, or if they are a rural worker, freedom from feudal servitude. But most of all, they are all united in xenophobia against the human outside. They are collective in their desire for a return to the Nightlands’ former isolated state. Their hatred of humanity rooted in the Nightlands’ foreign technological exchange that empowers the already unfairly powerful, or for rural workers, destroys their familiar subsistence lifestyle and relative autonomy in place of relentless flesh rending industrialist exploitation that dwarfs what any feudal warlord is capable of.

While the least organized and most divided of the factions, they are certainly not a threat to be ignored, for they wear the nightling spirit without shame, being the leaders of brutality, cruel militarism, and frenzied patriotism, they wield the strength of the nightling heart to its full potential.

Ideal Government

They believe in a powerful head of state with the absolute power to enforce consensus nationwide.. Seeking a return to the system of the good old days, but without the feudal warlords, means a return of the old anarchic, might make right order. However, this time it will all be centralized under a single Overseer who would guarantee their safety, freedom, and exaltation. Human slavery will be abolished in place of a complete focus on their assimilation into nightlings.

Interest Groups

Major support from Bosses, Emerging Warlords, Rural Workers.

Minor support from Urban Workers, Calignist Clergy.

Associates

Overseer Progressor and his supporters. Seeking global domination and nightling supremacy.

Old Calignists - an offshoot of Calignism that believe hedonism is the path to self control.

The Great Assembly

Slavers, landowners, and warlords. Once the dominators and masters of old nightling society, now merely an afterthought. As they pocket the majority of their already relatively little produce that they extort from the rural workers, they hardly contribute to the national economy, and thus they are relentlessly targeted by Overseer Suzerain in order to make space for industrialists, all while kept quiet and divided with just enough bribes and privileges to just fold and take the hits. But as the old system withers, and nightling society reaches a point of no return, desperation takes hold. An alliance between all the proponents of old might, with all of their levies, banners, and slave soldiers ready to muster in a single horn’s blow, more than enough to keep the Industrialists and Suzerain at bay.

Their days may be over, but that won’t stop them from seeking the return of the old system. The new industrial economy might seek their destruction, but they have decades worth of experience killing each other to prove they are not so easily undermined.

Ideal Government

(WIP) feudalism stuff

Interest Groups

Major support from Warlords

Minor support from army, rural workers

Associates

Overseer Reticence and his supporters. Seeking to revive the old nightling order and reestablish human slavery.

Overseers

Descriptions of their appearances are WIP and will be added in the future.

Overseer 1: Founder

“We’ve achieved it. Utopia. What else is there to do but to lay back, and enjoy the view?”

A dead nightling, but the hero of the Nightlands. The greatest contributor to Chromotech’s defeat, former leader of the Overseers. Unfortunately assassinated by Overseer Suzerain to allow his rise in power.

His speeches have inspired many nightlings, even being treated as a preacher of some sorts, unintentionally leading a religion of utopianism and servitude towards humanity to build good morals.

Though he is seen as the greatest nightling by the public, in reality after the Overseers’ victory against Chromotech, he has barely done anything productive, living in hedonism and doing whatever he wishes for entertainment, which partially contributed to his assassination.

Overseer 2: Benevolence

“We know nothing but violence and depravity. I want to believe nightlings can do better. I want to believe I could do better.”

Nightlings say, if you couldn’t see his face, you’d think he’s human. They say he thinks like a human, he talks like a human. How do nightlings know what human speech sounds like when they’ve banned their slaves from talking? They don’t, they just ostracize the Overseer. Nightlings do not see Benevolence as one of them, nor does Benevolence see himself as a nightling. Despite this, the Overseer serves the Nightlands out of obligation. And his followers serve him because of his past achievements.

The calmest, and most peaceful of the overseers, his territories find tranquility and harmony. Among his workers and subordinates, he emphasizes the importance of alien concepts such as workplace safety, healthy lifestyles, honor, and virtue. His humanistic ideology seemingly makes him the only compassionate Overseer in the Nightlands.

While he claims to hold deep respect and care for humanity, he seems to be neutral to human slavery. In fact, he seems to be neutral towards everything. Even when he showers his followers with gifts and charities, he does so with empty eyes that could not care any less for anything. He merely does his best to make the Nightlands a better place, while collaborating with Suzerain’s military dictatorship to defend his properties from all the opposition factions.

Being formerly christian, and luckily retaining much of his memories before he was assimilated into a nightling, religion keeps a profound place in his heart, he isn’t sure if its because he is faithful, or because it reminds him of his old, virtuous, human self. He worries that every day, he loses more and more of his human self. Religion is one of the few things he genuinely cares about and isn’t neutral for. Should the conditions in the nightlands worsen, and he be forced to side with either his God, or the nightling people, it may permanently change him, bringing further uncertainty to the future.

Overseer 3: Reticence (WIP)

He likes Feudalism and slavery.

Overseer 4: Subjugator

[“We fear the world, for we know the world is afraid of us. We are monsters, and there is no pride in it. Humanity will seek our destruction, and they are righteous to do so. We must be ready. Strike first if need be.”]

A self-hating “race traitor” as some would describe him. But in his own perspective, he sees himself as the only sober nightling in all the realm. Meticulous and methodical, he watches and listens from every device, every camera, every helmet. It would not fault one to assume that Subjugator knows every rumor and event that unfolds in the country, for he is the unstirring observer of all the Nightlands. His overbearing obsession, a product of his bottomless hatred and distrust of his own skin and kin.

For those who do not know any better, he is a bodiless ghost possessing dozens of hulking exoskeletons scattered among the nightlands. But for the very few he trusts to witness his true form, the sight of a malnourished nightling, barely even capable of standing, more skin and bones than a supersoldier, will burn itself in their minds. For Overseer Subjugator hates and distrusts his own flesh so much, that he eats and breathes as a human, choosing to rather starve and suffocate than become one of the monsters he fears and hates.

To control the beasts that are his people, that is his only desire. He has watched his own people indulge in endless cutthroat and infighting even as they faced their creators who threatened to enslave and destroy them. He will never let his own people make the same mistake ever again. In fact, he will never let his own people make any mistakes. Should nightlings prove ungovernable, and the Nightlands reach intolerable levels of chaos, he does not reject the possibility of subjugating his people under a human nation.

Overseer 5: Progressor (WIP)

He likes racism and genetic modifications.

Overseer 6: Suzerain

“What is there to fear of the outside world? It is bountiful in technology, resources, and slaves. We can build a better home. A better country for all of us. Yes, all of us. Be you a nightling, human, or one day, maybe even tauran. We just need to be braver, so that one day, we too can become the oppressors.”

A pragmatic autocrat. Suzerain is the Grandmaster of the Pale Knights, and the ruling autocrat of the Nightlands. To him, power and wealth means everything. Unbound by instinctive distrust and superstition, he is willing to lend an open hand to anyone and anything should they be useful to the realm. Humans, nightlings, tauran, it matters not to him, as long as they can do their part.

As a result of his unconscious submission to the original purpose his kind was created, his loyalty lies not to his people, but to his nation. Nightling or human, they are both the same in his eyes. Should any sentient dare threaten his home, he will not hesitate to hack them down. For he has only one mission, to bring glory and prosperity to his home and country, as any “good” nightling desires.

Overseer 7: Eruditus

“Mmm… communism… mmm… democracy… mmm… liberty. I like the sound of that. Why can’t we have that? Every nightling deserves to have that. We don’t need lordships of lords to lord over us, we have ourselves, our friends, and our slaves (who we will free in the future) to accompany us!”

A loose cannon, mad, yet sane. Broken, yet stable. Somehow, he is of one mind, but a childish one. He is an example of a terrible rebirth, assimilated without even a shard of his memories and instincts, a rare but horrible occurrence, taken and raised by Overseer <1>, he was taught how to breathe, how to count, how to read, so on and so forth, till he was learning how to execute slaves and manage domains. But he never grew up, he was still a child’s mind in the body of a ravenous monstrosity.

One would assume he is incompetent, but not quite, for he is the grand inventor of the Nightlands. His alien thoughts and incomprehensible impulses has made him one of the greatest minds of technological development in the Nightlands. Although he blows himself up as often as he blows innocent bystanders up (he does it on purpose sometimes), one would not be wrong to credit most of the pre-industrial advances of the nightlands to his brilliant yet chaotic mind.

Since his de-facto father Overseer <1>’s unjustified execution however, a darkness has been brewing in his heart. Although he only sided with The Syndicate in order to avenge <1>, he is still a well appreciated ally, but if he sees The Syndicate the same way is uncertain. His only interest is vengeance, and should his own comrades become obstacles to his goal, he may become more unpredictable than he already is.